Hi guys,
Im looking for a way to make clay in game and then sculpt it useing a set of objects the player would hold. this will be for vr so it can be very precise with the selection of the destructable mesh.
i understand i will need to create a destructible mesh for this however what i dont know is how i would go about setting up the blueprints to make the selection on the object with this other object and then remove it.
think of it like a tub of ice cream in game i want to take a spoon and scoop out extactly what the spoon can hold.