In-game Screenshot not correct camera

I’m working on an Archviz tour and currently have a button in the UI that when clicked takes a screenshot. Trouble is, it saves out my last view in the editor window and not the in-game view.

The camera i’m using is inside a blueprint character and can’t allow me to link the camera it’s using to my ‘Take High res screenshot’ node. Does anyone know what i’m doing wrong here please?

take a screenshot from your UI button function

Sorry, not sure what you’re asking me to do.

I know this is an old thread, but wanted to add that I’m experiencing the same issue in case anyone had a solution.