I’ve submitted the 4.9 update to Epic today, so it should hopefully be released in a few days. It has also been uploaded to Sellfy. In this update, the gallery will automatically load png and jpeg images from the photos’ save directory.
Update: August 16, 2015
I’ve now uploaded In-Game Photography to Sellfy as well. If you decide to buy it on there, you can save 10% by tweeting about the Photography system to your friends!
Hi, everyone! I just got word that the update to add saving functionality has been released now. For people using Windows, everything should work immediately. For people using a different platform (e.g., Mac), you’ll need to compile the plugin for your own system. Source code is provided.
[HR][/HR]
Hello, everyone! I’m excited to announce the release of my first marketplace asset!
In-Game Photography
In-Game Photography is a customizable, plug-and-play system that adds rich photography capabilities to your video game. It allows the player to take photographs of anything he or she wants in the game and then view the photos in a gallery.
**Features Included: **
First-Person and Smartphone Camera View
Ability to use flash for dark scenes
Optional “Night-Vision” mode for dark scenes
Ability to zoom in and out
Photo Gallery to view photos
Ability to click on thumbnails in the Photo Gallery to view enlarged versions of the photos
Camera sound effects
Saves photos to your choice of png or jpeg
If you have any questions about how to use this system, please don’t hesitate to post your question in this thread. I will reply as soon as I can.
Although all efforts have been made to ensure the system works properly, if you discover a bug, please send an e-mail to to report it.
Yep! Rama’s Victory Plugin has a node for saving a Scene Capture Component 2D to different image formats such as BMP, JPEG, and PNG, so that’s definitely an option for people who want that functionality immediately. They can add the node Capture Component 2D Save Image to the Take Photo event in the BP_Camera_Controller blueprint.
If people want, I could make a YouTube tutorial showing how to incorporate Rama’s plugin with my blueprint to add saving functionality. It’d probably be faster than waiting for an update.
Hey, everyone. I’ve updated the first post to include a written tutorial on how to add saving functionality. I’ll work on making a YouTube tutorial soon for those that prefer following a video. I’ve sent an e-mail to Epic about my update, so I’m just waiting to hear back from them.
Hi, everyone! I just got word that the update to add saving functionality has been released now. For people using Windows, everything should work immediately. For people using a different platform (e.g., Mac), you’ll need to compile the plugin for your own system. Source code is provided.
Hey, everybody. I’ve submitted the 4.9 update to Epic today, so it should hopefully be released on the Marketplace in a few days. It’s also been uploaded to Sellfy already. In this update, the gallery will automatically load png and jpeg images from the photos’ save directory.