I’m looking for any way to pull of a graph system like the one pictured below. The graphs themselves are the desired output, so no real functionality between the nodes is necessary. I just need to be able to create the graphs, add/remove input/output nodes with labels, and connect those to other nodes. In the end, I will be trying to do auto-arrangement, and loading/saving of the graphs, and I will be trying to store the data via json, but for now, I can’t even find if there are any UMG controls that would work, or any way to do this in paper2d. Searching for “unreal engine” and “graph” in the same context returns the many many visual scripting results that you would expect, so it’s tough to search for. Godot has GraphEdit and GraphNode Controls that are close to exactly what I need, but the connection points don’t work individually, so I can’t quite pull it off there. I figure UE being as mature as it is may have just the thing to make this easy.