In game object placing stuttering and shaking

Hey,

I’m working on simple object placement in game and i stumbled on this issue I don’t seem to find a way around. I use the hit result under cursor to move my object every tick, but the object shakes even when the cursor is not moving in some places around my world, not everywhere.

here is the example of what is happening:

An mp4 video of what is happening on my screen

What I’ve tried so far is to desable all collisions which made things a bit better, I tried adding mass and simulate physics, that did not work and I’m out of ideas. I’m still not very experienced with UE5 so this could be a simple parameter I forgot but don’t know where to look.

Any help will be appreciated, thanks !