I was wondering how to go about placing objects in the world via In-Game controls, but have them actually add in the world permanently. I was wondering if there was a way to play the game and build the world in game instead of in the editor.
You would have to construct a system like that yourself.
Still editor based, but the ideas behind it might be of interest…
Yea I expected to build my own system for it, I was just wondering if I could do it in blueprints or If I’d have to literally build an editor for it that would be used as a plugin for UE4?
You could possibly do it with blueprints but you might consider doing it with C++ if you can since things with blueprints can get messy if you have to do a lot.