Hello everyone, Is there a way to have a player use a node creation system, like the Blueprint Visual scripting?
Delak
Hello everyone, Is there a way to have a player use a node creation system, like the Blueprint Visual scripting?
Delak
You’d have to make it yourself
Actually the base UGraph and UGraphNode classes are sitting in runtime modules.
But the majority of their Slate (UI) are not; you’d have to make runtime versions of the Slate Widgets to use Blueprint nodes in the game HUD.
Thank you for the replies. Let me be a little more specific to see if that helps clarify things. I am looking to make a CYOA (Choose your own adventure) creator and player. Give users the ability to create their own stories, share them with other users to play. The best way to create CYOA stories is via a graph node map or flowchart. The user would need to create their own nodes and make links/connections to other nodes based on conditions. If anyone has any recommendations for what I should be looking at would be awesome.
Thanks
Delak