In game model viewer

I’m trying to make a model viewer but so far it hasnt worked. The basis is that you select an object within range and the screen blurs out showing a rotatable object at close distance. Post process volume doesnt seem to be working inside blueprints for some reason, and also zooming the actor near the camera might produce perception issues. Any process/workflow?

Modifying the post process within blueprints is a bit of a tricky 1. You should be able to find some tutorials about it because you end up with a blueprint node thats gigantic, although I think that may be improved in the more recent versions allowing you to just override values rather than setting everything. I think you should be fine with moving the object closer to the camera though.