I have been working on some external features that I wanted to use for a game idea I had. I thought the features might be valuable to other developers too, so I built a system to be flexible enough to accommodate many games at once. This demo is featuring the micro-transactions system, which can be used with the long-running server tools.
Like the others, it’s going to be free, with open source plugins, and open source tutorials.
In this demo, I show buying items from an in-game store, and earning awards by completing objectives.
Again, I’m looking for interested devs that want to work with these tools pre-release.
I really like what you’re doing here. We have very similar game design goals: Server to Server Persistence (awesome post by the way), In-game micro-transactions, and I’m certain a few others. Are you by chance developing a game like this one?
Thanks! I’m excited to hear that people are interested in this stuff! =)
Yes, the Online Subsystem is a plugin, and it will be open source.
The backend api will be available with wrappers and example code. The web backend will be provided, with a full developer interface, and all of the player related views.