If someone is wondering how to create in-game loading here’s simple tutorial for it: http://shootertutorial.com/2015/11/01/menu-in-game-loading-screen/
Wow, I’ve been dealing with this for a while and just happened to drive back into it today. Thanks for for making this. Huge help!!!
thank you for this
Hey intoxicat3!
Sorry for the hijack, just wanted to draw attention to this tutorial that I put on the Wiki recently, that prevents the need for streaming levels / temporary levels for loading screens at the cost of a tiny bit of C++ (which you can copy-paste from the article).
I know a lot of folks still like to go down the streaming route because it’s easier to understand and can be done in Blueprint, but if you don’t mind a tiny bit of C++ in the project you can do this instead.
thank you guys, i used both in separated projects i have