In-Game Level Editor, Need help with collision

I have created an in-game level editor that spawns objects based on linetrace. I can also delete objects based on Hit Actor.

My issue is that I can’t figure out how to stop allowing the player to delete the floor or other permanent actors.
If I block collision from that linetrace, then I cant place objects on the floor.

Is there a way to do this to where I can detect the floor and place objects with linetrace but not allow it to be deleted?

Ok, after doing more research I have determined that I could put a Branch before deletion that checks the Hit Actors Tag and sets it to False if tag is “nodelete”.

I’m at work right now but will test this when I get home to confirm.

Yeah my previous comment above did the trick!