I have created an in-game level editor that spawns objects based on linetrace. I can also delete objects based on Hit Actor.
My issue is that I can’t figure out how to stop allowing the player to delete the floor or other permanent actors.
If I block collision from that linetrace, then I cant place objects on the floor.
Is there a way to do this to where I can detect the floor and place objects with linetrace but not allow it to be deleted?