I am looking to set up some in game values back into cascade, and I was wondering if it were possible. I want to do a couple things.
Based on speed or acceleration I want to change a particles
Also I’d like to add custom values in, (for example in a wheel effect if I wanted to spawn or change the effect based on the wheel’s sideways slip is there a way to add them in? Another example would be how hard a car rams into something or if a character falls and hits from different heights)
Any of the modules in Cascade can be given a Distribution(Float/Vector)Particle Parameter where you can assign a name which can then be set in Blueprints from a Set Float Parameter or Set Vector Parameter (Particle) node.