Hello, what I am trying to achieve is, when player kills all enemies, I’ll “smoothly” play the cutscene, it may be player running to another cover or jumping to somewhere and taking cover again, and after that keep playing the game from that position.
1-) Should I go for level sequence? If yes, how do I prevent level sequencer to reset positions after sequence is finished. (Keep State option doesn’t do the trick for me)
2-) How do I smoothly fade in to the cutscene from the current position or animation?
Thanks in advance.