In game computer?

Hi. I want to make an in game computer system. When clicking and holding the in game mouse it should track your IRL mouse position.

I considered getting mouse position on click and using tick to track the changes then constraining the in game cursor. That seems clunky

I considered making the computer system in widgets and then focusing on it when player grabs the mouse. I would really like to be able to see the rest of the level while using the computer.


Is it possible to give mouse control to a 3d widget?

That is completely possible, you are able to render UMG Widgets on surfaces… Creating 3D Widget Interaction | Unreal Engine Documentation

That will probably work. Thanks for the link