In game AO scalability

Is there any way to expose Post Process Volume Ambient Occlusion Intensity and Power?

It seems that the only lines that are exposed for in game scalability options are these?

A BP that connects to the game menu options?

You can create a blueprint that has a post process effect in it, and change those variables dynamically.

You can do that, you can place it in any blueprint, menu, character etc…

Just use “Make PostProcess Settings” Then apply it to the player’s camera