I have an animation sequence for hanging idle on the wall. The animation sequence is looking as intended but when I applied it to my animation blueprint, it play a bugged version instead.
I have tried:
Using BlendSpace1D
Using Montage
Putting it on my character blueprint and use [play anim montage] node
For debug reason, I replace jumping/falling animation with hanging animation since Unreal Engine has no default hanging mechanic.
This problem can be reproduce in a new project.
I included several pictures and a video of my problem for visual presentation.
Intended version when show in animation sequence and everywhere else:
It’s looking to me like you have a top/bottom body split going on! Can you show pictures of your animgraph? You’re likely going to need this to plug into “FullBody” and not be modified afterwards until the final output.
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