In Editor vs Packaged: Windows Resolution Affects "Transform Location" amount

Hello,

I have seen several “similar” questions posed, but found no answers anywhere.

I have an static mesh that moves in relation to another static mesh when the user presses a button. I have tried using both a “relative location” and “world location” transform. I am only transforming 1 axis.

If I run the game from the editor, it works just fine no matter what the resolution is set to. However, when I package up my game and then run it from Windows, the amount of movement changes depending on the screen resolution selected by the player.

I tried using “get resolution scale” but it always returns .87 no matter what the resolution is. My only other option is to get the resolution Y and use math to apply a multiplier to the amount of movement.

Is this a bug or am I missing something?