I’ve been working on a modular building system for my game which is going pretty well, but I’m struggling with populating/designing the interior. It’s divided up in to a grid and I’m trying to find a way to place them in to the grid in a visible manner, currently I just specify them by hand in to the details panel - which with a 20 level building is time consuming and I don’t see the outcome until it’s too late.
Do I need to be working in C++ to create in-editor changes? My initial thoughts on work flow would be along the lines of:
- select the building BP
- click a button on the details pane to enable editing of the building interior. This will show either a grid of spheres or bounds which will indicate where the rooms are.
- each of the spheres/bounds can be selected and moved around, etc. Ideally with some kind of in-editor gizmo.
If anyone can shed some light on the most practical way to move forward I’d really appreciate it!