(in editor)dedicated server replication only runs while window is focused

also as you can see in the beginning, now before it will play and load proper you have to focus on both screen one, then the other. This happened because I set the mesh to replicated by function in event editor… I set the mesh, the capsule component and self to server to replicate by function called in begin play to see if it helped my issue. The capsule setting to replicate by node in event editor actually helped the movement rep to be more precise, the mesh set to rep by function caused that weird issue where I have to have clicked on both client screen before it loads. Such strange results.