Hi, looks like i’ve found broken old feature in new 4.5 engine release.
I have a tricky solution for one of my in-game assets that i need to bend on some angle.
First, I’ve got a skeletal mesh and an animation that makes this mesh bend:
longer animation time more it bends.
Second, I place this skeletal mesh on my level, set AnimationMode to UseAnimationAsset, choose my bend animation in AnimToPlay, uncheck Looping and Playing settings and then tweak InitialPosition parameter so it bends perfectly both in-editor and in-game.
Screenshot from 4.4 editor:
But in 4.5 this somehow was broken and now i can see my bend ‘static’ animation working in-game only.
Screenshot from 4.5 editor:
Am I missing something important on some of new features and there is a quick workaround or is this a real bug?