Hello all,
I was playing around with the cloth simulation and I am having a little issue: some parts of my mesh falls on the ground when simulating cloth.
I used a character from Mixamo. Edited it in blender to assign the bow, the two ribbons and the two rings at the end of the ribbons a different material and imported back to UE4. Then I painted the cloth and simulated. When simulating the two rings fall on the ground. Any ideas?
Here is the link that shows the issue
Thank you!