I have a new question for you guys and I hope someone can help me.
I’m still using the City Sample package, and I’ve tried to implement Pawn Sensing in the crowd figure blueprint, but I can’t for the life of me get anyone to react to my location. I’m attempting to get figures to follow me, but at same time. The pawn sensing service isn’t working at all, even when I apply a debug breakpoint on it. I’ve tried everything. I’m even attempting to break the Ai set to the crowd by removing their entire blueprint, and that doesn’t seem to do anything to their pre-set AI either. Leaving me to believe that their AI is functioning outside of the blueprint and perhaps I’m editing the wrong one?
However, when I test my game, and select the active crowd members, then select edit blueprint, it always brings me back to this default blueprint. Can someone help me? Now that I’ve configured the collisions of all the crowd figures. I’d really like to make all of them follow my player figure too using pawn sensing or any other alternative method if any are available or known that is successful with the crowd figures.
Thank you very much for reading my question!