I have a font, and I need to change it when the language is in Japanese but be able to be changed back to the other when using Romance languages. But even though the font settings are identical the text is always oversized when changed back to the old font using the original default settings. Is there a correct way to do this or is the Set Font node broken and nobody has noticed?
Update if this is useful to anyone, quick workaround. It seems to be there is a different scaling factor applied when using the set font node so even if you use the same values you will get different results to values set in UMG. To match the same look/sizing take the number you set in UMG and then when setting that new font or even reverting to the same font in blueprint the font size needs to be (Original UMG font size - 25%) to match what it is supposed to look like.