I’m attempting to test In App Purchases on my IOS device. I have a Blueprint & Code Project. I’ve been utilizing the remote build in order to successfully compile everything. Currently, I’m able to test my game on my IPhone. However, I’m unable to validate that my in app purchases are working correctly. I believe that I’ve configured everything in ITunes Connect correctly. That said, I’m lost as to what the issue is. Interestingly enough, I receive the following warning when loading my UE4 project for the first time. "No filename provide for module OnlineSubsystemIOS…Unable to load module “OnlineSubsystemIOS becuase the file ‘C:/Program Files/Epic Games/UE_4.19/Engine/Binaries/Win64/’ was not found”. I have the following in my project’s DefaultEngine.ini
[OnlineSubsystem]
DefaultPlatformService=IOS
[OnlineSubsystemIOS.Store]
bSupportsInAppPurchasing=True
bUsesStoreV2=False
I have the following in my project’s (Config/IOS/IOSEngine.ini)
[OnlineSubsystem]
DefaultPlatformService=IOS
[OnlineSubsystemIOS.Store]
bSupportsInAppPurchasing=True
bUsesStoreV2=False
I’ve tried so many things, and I’m just lost now.
Any help would be greatly appreciated