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In App Purchases = FAILED (APPSTORE RELEASE!)

Hello!
We need urgent help, as we uploaded our game on appstore, but still we cannot procceed with in-app purchases!
Build on 4.20.2

https://itunes.apple.com/us/app/esca…2331?ls=1&mt=8

Thank you!

Can you post a screenshot of the in app blueprint code as it might be an issue with this.

Did the ipa work before uploading?

the bp code for inapp is correct , it works on Playstore Android. For some reason from the device i tested it failed. Can you try it?

Did you try the IPA in test flight? before release? it be something to do with the config for ios have to checked it against the match 3 config?

i have the same config as match3 suggests. i Also tried this :

Engine
C:\Program Files\Epic Games\UE_4.15\Engine\Config\IOS\IOSEngine.ini
[OnlineSubsystem]
DefaultPlatformService=IOS

Project
C:\files\UE4\RRR\Config\DefaultEngine.ini
[OnlineSubsystem]
DefaultPlatformService=Null

any idea?

maybe Crypto is making this?

Someone from **EPIC **can help us please?

After adding IOSEngine.ini 9 (on project/confing and ue4 engine/config) " bUseStoreV2=false ", IAPs were succefully handled!

**BUT **, many users still report issue when trying to buy, why this is happening? even to our Devices, it seems that sometimes BUY button will connect to store and some other times will stuck on connecting… help us please!

We are adding some BP, content if it helps!

For some reason it seems that it was an iTunes issue. After several days IAPs were working correctly… stange things…