In App Purchase IOS

Hi , I attached a few more screenshots for your reference.

As you can see, the Product ID as in variables value is “5000ro”, in iTunesConnect is the same as well. and in project directory, I’ve copied a copy of iOSengine.ini from Engine folder to my project directory as i saw the link you sent me

Edit [ProjectName]/Config/IOS/IOSEngine.ini:, as in default, it’s not there.

On the other hand, “If you have a Blueprint project, you’re set to go. If you have a code project and have not already set up your project to use online subsystems, add the following block to your project’s Build.cs file:”

Does this means that if i have a BP project i don’t have to setup anything including adding codes to defaultengine.ini? As now i’m trying another attempt, go back to basic, package in shipping, distribution, and in defaultengine.ini i’ve remove the

[OnlineSubsystem]
DefaultPlatformService=IOS

and even the

[OnlineSubsystemIOS.Store]
bSupportsInAppPurchasing=true

, and of course, the 2 logs line disappear, then i’ll upload via application loader and try again using Testflight. Will Update again whether this works which means i’ll need to do nothing in defaultengine.ini, but i had make sure in iOSEngine.ini in Engine Config folder had these lines.