Hi , thank you for getting back!! I’ve search everything I can and added those lines in defaultengine.ini and even double check the iosengine.ini it’s all correct. And I even tried to disable the online subsystem iOS under plugin and restart and enable again and restart but still no luck. And during project startup it keeps showing the 2 Logmodules lines.
I tried to create an empty project as well, my app ID in settings are enable in-app purchase. All certificate genererated correctly and as well the developer provision. Still no luck as well for empty project.
On the side note, I tried to disable some online subsystem module it shows that particular module can’t be loaded. But then I re-enable and restart those message not showing anymore except the iOS one.
EDIT : I copied the iOS folder in engine (C:\Program Files (x86)\Epic Games\4.14\Engine\Config\IOS) to [ProjectName]/Config/ and double confirm the IOSEngine.ini is set right.
BY default in project/config the IOS folder with iOSEngine.ini is not inside.
iOSEngine.ini
[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsInGame=131072
[Audio]
AudioDeviceModuleName=IOSAudio
; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
PlatformHeadroomDB=0
[OnlineSubsystem]
DefaultPlatformService=IOS
[Advertising]
DefaultProviderName=IOSAdvertising
[DeviceProfileManager]
DeviceProfileSelectionModule="IOSDeviceProfileSelector"
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
bEnableGameCenterSupport=true
bEnableCloudKitSupport=true
[OnlineSubsystemIOS.Store]
bSupportsInAppPurchasing=True
bUseStoreV2=true
[SlateRenderer]
NumPreallocatedVertices=200
[LocalNotification]
DefaultPlatformService=IOSLocalNotification
[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsInGame=131072
Still not working as well, show
LogModuleManager:Warning: No filename provided for module OnlineSubsystemIOS
LogModuleManager:Warning: ModuleManager: Unable to load module 'OnlineSubsystemIOS' because the file 'C:/Program Files (x86)/Epic Games/4.14/Engine/Binaries/Win64/' was not found.
This is my DefaultEngine.ini
[URL]
GameName=HeroesOfArk
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/HeroesOfArk")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/HeroesOfArk")
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
bBuildForES2=True
bBuildForES31=False
MinSDKVersion=21
TargetSDKVersion=21
ApplicationDisplayName=HOA
bSupportsVulkan=False
[/Script/Engine.UserInterfaceSettings]
RenderFocusRule=NavigationOnly
DefaultCursor=None
TextEditBeamCursor=None
CrosshairsCursor=None
HandCursor=None
GrabHandCursor=None
GrabHandClosedCursor=None
SlashedCircleCursor=None
ApplicationScale=1.000000
UIScaleRule=ShortestSide
CustomScalingRuleClass=None
UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=1079.000000,Value=1.000000),(Time=1090.000000,Value=1.000000),(Time=2047.000000,Value=1.896200),(Time=2058.000000,Value=1.896200)),DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None)
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
bEnableGameCenterSupport=True
bEnableCloudKitSupport=False
bEnableFacebookSupport=False
BundleDisplayName=HOA
BundleName=HeroesOfArk
MobileProvision=hoa.mobileprovision
BundleIdentifier=com.hyuenentertainments.hoa
bAllowRemoteRotation=False
bUseRemoteAsVirtualJoystick=False
bSupportsIPad=True
SigningCertificate=iPhone Developer: Hao Liang Tan (548ZX5T4D8)
AdditionalPlistData=
bSupportsOpenGLES2=True
FrameRateLock=PUFRL_30
bSupportsMetalMRT=False
bSupportsMetal=False
MinimumiOSVersion=IOS_8
FacebookAppID=189613068172874
[OnlineSubsystem]
DefaultPlatformService=IOS
[OnlineSubsystemIOS.Store]
bSupportsInAppPurchasing=true
IsAllowedToMakePurchases=True
[/Script/MacTargetPlatform.MacTargetSettings]
-TargetedRHIs=SF_METAL_SM5
-TargetedRHIs=SF_METAL_SM4
+TargetedRHIs=SF_METAL_SM5
+TargetedRHIs=SF_METAL_SM4
+TargetedRHIs=SF_METAL_MACES3_1
[/Script/Engine.RendererSettings]
r.MobileHDR=True
r.MobileNumDynamicPointLights=4
r.MobileDynamicPointLightsUseStaticBranch=True
r.Mobile.EnableStaticAndCSMShadowReceivers=True
r.Mobile.DisableVertexFog=False
r.DiscardUnusedQuality=False
r.AllowOcclusionQueries=True
r.MinScreenRadiusForLights=0.030000
r.MinScreenRadiusForDepthPrepass=0.030000
r.MinScreenRadiusForCSMDepth=0.010000
r.PrecomputedVisibilityWarning=False
r.TextureStreaming=True
Compat.UseDXT5NormalMaps=False
r.ClearCoatNormal=False
r.ReflectionCaptureResolution=128
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
r.ForwardShading=False
r.VertexFoggingForOpaque=True
r.AllowStaticLighting=True
r.NormalMapsForStaticLighting=False
r.GenerateMeshDistanceFields=False
r.GenerateLandscapeGIData=True
r.TessellationAdaptivePixelsPerTriangle=48.000000
r.SeparateTranslucency=False
r.TranslucentSortPolicy=0
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
r.CustomDepth=1
r.DefaultFeature.Bloom=True
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=True
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.AutoExposure.Method=0
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.AntiAliasing=2
r.StencilForLODDither=False
r.EarlyZPass=3
r.EarlyZPassMovable=False
r.DBuffer=False
r.ClearSceneMethod=1
r.BasePassOutputsVelocity=False
r.SelectiveBasePassOutputs=False
bDefaultParticleCutouts=False
r.AllowGlobalClipPlane=False
r.GBufferFormat=1
r.MorphTarget.Mode=False
vr.InstancedStereo=False
vr.MultiView=False
vr.MobileMultiView=False
r.WireframeCullThreshold=5.000000
r.SupportStationarySkylight=True
r.SupportLowQualityLightmaps=True
r.SupportPointLightWholeSceneShadows=True
r.SupportAtmosphericFog=True
r.SkinCache.CompileShaders=False
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Maps/MainMenu.MainMenu
LocalMapOptions=
TransitionMap=/Game/Maps/TravelMap.TravelMap
bUseSplitscreen=False
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
bOffsetPlayerGamepadIds=False
GameInstanceClass=/Game/Blueprints/AllLevels/HOAGameInstance.HOAGameInstance_C
GameDefaultMap=/Game/Maps/MainMenu.MainMenu
ServerDefaultMap=/Game/Maps/MainMenu.MainMenu
GlobalDefaultGameMode=/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C
GlobalDefaultServerGameMode=None
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Mobile
AppliedTargetedHardwareClass=Mobile
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
Or should i even bother this message and go directly to package and test out? The way i test is i install ipa using IPP. is this the correct way? Please advise! Thanks!!