In app billing using blueprint

Hello unreal,
I have been searching in the UE4 documentations about how to implement the in app billing service for products inside my game later on , but I only found some posted methods on the UE4 blog but they don’t seem very helpful, can someone tell me if their is any step by step documentation about this service, and I would be very thankful if unreal engine crew makes a video tutorial about that.

Hey unreal crew can you discuss this problem please.


IAP is supported by SDKBOX with blueprints.
You might want to have a look at it, if you are working on any new projects.
It’s really simple and cool to use.