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In AnimBlueprint BlueprintThreadSafeUpdateAnim , Functions isolated by Branch are still executed
Development
Character & Animation
question
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unreal-engine
vigilw
(vigilw)
February 19, 2025, 3:11am
1
QQ截图20250219110958
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I used PropertyAccess to access the function GetWeaponAimingCostTime(). When the judgment condition of Branch is false, the function GetWeaponAimingCostTime() is still executed. Why is this?