This is my problem:
I have some spinning collectibles that generate overlap events whenever the player character (pawn) touches their small collision box.
Whenever I teleport between further and closer planes( due to the design of the levels- the character moves on a 2D plane, but can teleport towards others further in the background or foreground), something happens (I think they collide with the camera or something) and they are pushed out of their plane, closer to the camera, and thus, can’t be collected.
However, if they do not spin, nothing happens and all is fine.
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This is the problem.
This is the blueprint