I don’t understand what to do here really. It feels like when the “create player” node is used a door opens. But as soon as that player is destroyed, the door closes. Hence why I had tried using dummy characters to essentially put the “foot in the door” if that is the case.
Any ideas what to do here to keep inputs working on device 01 after a character is destroyed?
It sounds like you’re handling inputs from the player class. So it makes sense that if you have no character, no input is received.
Handle input through the player controller instead, at least for inputs that you want to have when the character is destroyed/killed/whatever.
If you’re doing something like “Destroy character, spawn new one”, first spawn the character and possess it, then destroy the old one. That should work too.
I would but I can’t seem to figure out how the player controller actually works, nor can I find decent information / videos explaining the inner workings of how to create one and assign one.
I actually understand the analogy about the mesh and the PC is like the “will” of the player. Kind of like the mesh is the body or flesh, and the PC would be like the spirit.
But I can’t seem to figure how to assign and make a PC. I can make a new PC bp. Where can I set that to a device 00 or 01 for example? But if I spawn a character, in its details I can search auto and set it to manually take a certain device.