I’ve been following a few tutorials but at the moment I’ve been just messing around and trying to get acquainted to the program. To put everything into prospective, the end goal is to make a 2D fighting game. With that In mind I’ve chosen the 2D sidescrolling blueprint to start with but I notice that the character starts out with his ‘own camera’. Ive set in an independant camera actor but can’t seem to make it the primary one.
My question is: How do I disable the 2D character actor’s camera and how do I make the independant camera actor the primary/only viewpoint?
If my question isn’t clear I don’t mind trying to restate it another way.