Impulse Geometry Collection Bug

Hello there!

I’m working on a blueprint actor that can add impulse to a geometry collection blueprint actor when overlapped by another actor called “Push” as shown here in simulation mode:

However it doesn’t work all the time in simulation:

And never works in selected viewport:

This is what my blueprints look like for Push and GeometryCollectionActor

If anyone knows what’s going on here, or if it’s a known bug with 5.1 I’d love to hear back. Thanks!