Hello there!
I’m working on a blueprint actor that can add impulse to a geometry collection blueprint actor when overlapped by another actor called “Push” as shown here in simulation mode:
However it doesn’t work all the time in simulation:
And never works in selected viewport:
This is what my blueprints look like for Push and GeometryCollectionActor
If anyone knows what’s going on here, or if it’s a known bug with 5.1 I’d love to hear back. Thanks!