When shooting a projectile that generates a force in the direction of where the projectile hit, if I use SetSimulatePhysics(true); the character will ragdoll and be impacted by the force or impulse in a nice looking way and it feels good. However the method of getting up from ragdoll back into a normal state currently requires me to use physics animation with a collider at the root bone of the physics asset. However this seems to make it so that forces and impulses no longer effect the ragdoll no matter what. Is there a solution to this?