Found that occlusion culling still has some issues. Only worked every other frame. This was caused by wrong number of buffered frames. So I made new PR to fix this.
https://github.com/EpicGames/UnrealEngine/pull/4833
Found that occlusion culling still has some issues. Only worked every other frame. This was caused by wrong number of buffered frames. So I made new PR to fix this.
https://github.com/EpicGames/UnrealEngine/pull/4833