Still no folders in 2019, come one Epic! This has been requested for half a decade now.
Anyone have a solution for organizing their foliage within the current system at least?
Would love to know too. I canāt believe we still donāt have such a basic and essential feature!
Just came across this thread - amazing itās been in discussion for so long. When I first started using UE (coming from 3Ds with Forest Pack) the basic nature of the foliage tool really confused me - I assumed there must be far more to it, and that I was doing something wrong.
Hello there,
Iāv recently added two features in the Unreal Editor (4.26.2 engine version) working in Foliage mode. Itās so strange Epic has not implemented such a basic feature as Foliage grouping (hope it will change when UE5 is released)
So basically, first feature is an ability to remove all instances of a selected (single or multiple) foliage items from the current world without removing the foliage item itself from the foliage pallete (Watch video: streamable/mryz44)
Second feature is a simple foliage grouping system with dropdown button to cycle through wanted foliage type (Watch video: streamable/tx98er)
All you need to do to have these two features are:
- Source version of UE4
- All modified classes responsible for these changes (https://drive.google/drive/folders/1O_bF1XdMtDw4iITexVv3JyyBZQLMXBQJ)
- Copy and paste downloaded classes where they belong inside the downloaded engine (exact location is in location.txt file)
- Compile / Recompile the engine ( is a tutorial how to do it : https://www.ue4community.wiki/building-engine-from-source-pawl3bqm)
After that, every new or existing project that is source build should have aforementioned features. Of course, if you want to change the names of foliage categories to your own, you must edit SFoliagePalette.cpp file and change names manually e.g from āGrass1ā to āMyCustomTreesā etc.
Excellent work, just what is needed. Could you submit your code to epic via GitHubās pull request mechanism? Hope this speeds up the implementation in some way.
Thanks
Hi testo,
Your files seems to be inaccessible, dare to share it again ? Did you plan to implement the same thing on unreal 5.0 ? Thanks !
Sure, is the new link : https://drive.google/drive/folders/1PoWvQhusH6Ru6u2aAxjoajEOErRz7yLM
I donāt plan to do anything with it again, hope Epic do their job and implement it correct way if they havenāt done it already in UE5 (I use 4.27 version right now so dunno)
Thanks a lot for the link, Iāll give a look at it !
Hope that Epic Games has good plans for the foliage, thereās room for so much improvements
Have a nice day !