I would like the physics of water to be improved,the addition of waves while surfing, motorboating, or simply swimming, the addition of events and automatic wave triggering in the water via new options in the UEFN
This also includes the addition of a shark generator via the UEFN, allowing creators to create aquatic experiences such as sea adventure games with terrifying creatures (like sharks), gameplay games such as underwater shark fights, and many other new game types featuring updated water and shark physics. The game also improves the way water is added and how it interacts with sharks to define their path and boundaries
Green sharks were used in a musical concert and were a real success; allowing creators to add sharks and water physics will be a big step forward in the UEFN
Especially since the BR will be created with the UEFN, it’s still too early for the BR’s creation to be implemented in the UEFN, as many BR functionalities are not yet in the UEFN