Hi all,
I’m interested in writing my own shaders for use in UE4. That would include material shaders and compute shaders as well. Currently, the best learning resources I could find on the subject is this: Shader Development | Unreal Engine Documentation
Without actual examples, I’m having a really hard time making sense of all this, and haven’t been able to create my own shaders yet. A simple, step by step write-your-own-shader “hello world” would be extremely helpful. Just to be clear, I’m not asking about the theory behind shading languages and how to write shaders, I’d just like to know how to go about making them work in UE4.
Giving my games their own unique look is very important to me, and sometimes that means using something other than the standard physically-based-shader. Now I realize this may not be the most popular request across all of UE4’s user base, but it would mean the world to me to have access to clear instructions on how to do this.
Thanks!