Hi, I’m trying to get some more natural and varied blending for my world aligned blend based automatic landscape material.
Currently it’s just a gradient based on the angle of the surface.
But I want it to blend into crevices and dips, a bit like this:
I’ve gotten alpha masks working fine with manually painted layers, but I can’t quite seem to figure out a nice way to do this with the auto layer and also keep world aligned blending.
All my attempts so far either yield no visual difference, or I only get transition based on the mask, and not the world alignment.
I can probably mathematically merge the alpha mask and the world aligned alpha in some manner that I’m not aware of, but I haven’t had any success so far.
Does anybody have any suggestions on how to get both or other ways of doing this entirely?