Hi all!
I’m new on unreal and try do do my game.
I did a countdown with a youtube tutorial. All is ok and word perfectly.
But i would like to improve my countdown:
(My variable named “Wiggy” is a reference to my widget. You can get it either by promoting the return value of your create widget node into a variable or by casting to your widget.)
I assumed you’d handle the inputs inside your level blueprint or the character blueprint so that’s the reason for a separate BP. You can detect inputs inside your widget BP as well but I wouldn’t recommend that.