Improve camera shake , add widget shake

This is inspired from overwatch.

Camera shake improvement:
-Affect FoV. In order to avoid interfering with a manual set of the FoV of the camera, original camera FoV is tracked and logged , while offset is added in order to restore the camera to the correct FoV when the “shake” or “slight zoom” is complete. This effect can be only zoom , unzoom (…and back to base FoV), as well as both. Use case: If you notice McCree shooting his revolver on the game you’ll notice that the camera get’s pushed/zoomed in a bit forward and then goes back as well

Widget shake
Shake a widget in a random or specified general direction, with it resetting to the base position after the shake is played. This is NOT an animation because there is some randomness (and magnitude) involved. Use case: Whenever you jump or land from a fall, some UI elements get shaken towards up,down (and slight left,slight right).

I believe these 2 stuff can make a game feel much better to the end user. What are your thoughts?

Hello Zarkopafilis,

After reading over your post I have written a request for the widget screen shake and I have submitted it to the developers for further consideration. I have also provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: Unreal Engine Issues and Bug Tracker (UE-36131)

As a note: This sort of affect could be created by using the render transform settings on the root of the widget. I hope that this information helps.

Make it a great day

I was just searching for this. I need to have an image shake on the screen when an enemy dies. This feature would be great! Voted!

Thanks Rudy Q, your note helped.