Improper Error node when used in a macro

Win 7 64, UE 4.6.1

The “Set Relative Rotation” node is giving an improper error when used with static mesh scene components in a macro within a blueprint. The node thinks it does not have a ‘target’ connection when it does. As you can see from the image, the transform node works but the rotation node does not. I’ve confirmed that adding the node again doesn’t fix the issue.

It’s not a huge deal since you can simply use the transform node, but it’s not as clean.

Hi Hyperloop,

I haven’t been able to repro this yet. Could you post a screenshot of the Macro’s details panel?

Hi Hyperloop,

We haven’t heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with the additional information I requested above.

Cheers,

TJ