The intergrated plugin is the same that the one made by Ryan. It’s the same code.
I tryied your “fix” but it doesn’t work, it still has issues with rotation.
Also, with UE5 and Directx12, I now got a new issue with the impostor material: Impostors are pitch black, world normal visualization is black too, and a message shows on those impostors “your scene contains a skydome mesh with a sky material but it does not cover that part of the screen”.
I don’t understand the point of adding this plugin to the 5.0 engine while being 100% broken.