Impostors broken

Thanks to jmargaris, I solved my problem following your guide.

All changes are in one file [ Impostor_ThreeFrameBlend ]

First, use Tangent space instead of all the Local space. I modified 4 nodes:




Secondly, multiply 2 nodes by Object Scale X

the one above scaled the “display panel” (but not scaling the texture).

if only scale “display panel”, you will see this:

and the one below scaled the impostor texture itself.

then it goes correctly:

In my case, I used a [ MF_Impostor_ThreeFrameBlend ] file from Project - DreamscapeSeries, I found 3 other [ Object Scale X ] multiplied node, for reference only:



this file was verified in UE 5.2.1 and UE 5.3.1, it workd fine for Foliage / LandscapeGrassOuput / PCG Spawner usages.

Love from China.

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