Well part of the problem and what causes the black textures I believe is because the Imposter Material is using “ObjectScale” but UE5 Foliage Meshes Inherit from a new Parent class and you need to change it to use “FoliageScaleFactor”, the quality of the Imposters are still quite poor comparably though I feel. (Fornite now uses Nanite Trees so EPIC probably will probably not come back and fix / improve this Imposter plugin)