Impostor Baker (UE5) materials are incorrect for foliage actor

Oh I see, that’s awesome to hear that you’re developing an alternative to generating OI’s, at this point I think the community as a whole (that relies on Impostor Baker) could really use something that works without issue. It’s a shame that everything was working fine for UE4, and it doesn’t even produce any errors in UE5, just visually. I am strongly looking forward to your tools, it might just be our only option. Maybe if Nanite works effectively with masked materials at some point which would be nice to not have to worry about baking impostors.

If compensation could help speed things along let me know.

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