In a game called theHunter:Primal, they used an interesting way of displaying trees at long distances. When you are far away, the tree is a simple 2 sprite that always faces you. When you get close to it, the sprite fades out, and is replaced by a tree mesh fading in. How can i replicate this in UE4? The closest thing I could find was creating 2D sprites, but even at that, they wouldn’t constantly face the player. Thanks for reading, have a good one.