So, I’ve packaged a project in Android in which I’ve used LOD’s of the meshes that I’ve created with the help of Imposter Baker Plugin. Now it works perfectly both in editor as well as Android preview window (except in es2, as es2 doesn’t support imposter materials). Now as soon as i package my project in android, the packaged game runs for a second and crashes after the Unreal Engine Logo on Android.
But when i disable the plugin and package it, it runs perfectly. But i need this plugin for the performance purpose of my game. Does anyone have any idea why is this happening?