Imposter Looking Very Different

I’ve been trying to create imposters for LODs. However, the results I get look vastly different from the original. I tried tweaking the settings such as the Constant Specular and Constant Roughness, but nothing seems to change it in the slightest. I’ve also tried restarting Unreal in case it was a bug, but that didn’t solve anything.

Anyone know what’s going on?

(P.S.: Just in case it’s important, when I was connecting my material to a ImposterCaptureSwitch, there were two nodes of the same name. One would cause an error, and the other would work.)