Imposter billboards don't scale with mesh

Thanks for the info! I have tried to figure this out but wasn’t sure of some of the steps. I referenced the billboard shader in the Kite Demo download and it seems the imposter billboard used there doesn’t scale with the asset either. Would there be a simpler way to set up the nice depth effect without using the imposter UVs node- for example on a custom simple crossplane billboard with all correct input maps baked? I’m more interested in getting the distant shadowing to look correct on a billboard than imposters right now, and this technique seems to blow everything else I’ve tried away! Thanks.